[Script Info] ;Created with Miyu on Mac OS X. WrapStyle:0 ScriptType: v4.00 Collisions: Normal PlayResY: 480 PlayResX: 640 Timer: 100,000 [V4 Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, TertiaryColour, BackColour, Bold, Italic, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, AlphaLevel, Encoding Style: Default,Helvetica,20,65535,65535,65535,0,0,0,1,4,0,0,30,30,10,0,0 Style: Sotto scritte,Helvetica,20,65535,65535,65535,0,0,0,1,4,0,0,30,30,5,0,0 [Events] Format: Marked, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: Marked=0,0:00:11.92,0:00:16.84,Default,Text,0000,0000,0000,,In France we would call them "shoot them up", or "shmup" or "shooter". Dialogue: Marked=0,0:00:17.04,0:00:22.20,Default,Text,0000,0000,0000,,In Japan it would be "shooting game" or "STG", all of this is the same thing. Dialogue: Marked=0,0:00:22.36,0:00:27.16,Default,Text,0000,0000,0000,,That's how we called the first genre of video games,\nthe one who arrived before all of the others, Dialogue: Marked=0,0:00:27.20,0:00:33.00,Default,Text,0000,0000,0000,,the one who by his impact and long life was for a long time the symbol of the whole video games. Dialogue: Marked=0,0:00:33.00,0:00:38.92,Default,Text,0000,0000,0000,,It is time to see how all of this started, yes you know, the shooting game started in Japan! Dialogue: Marked=0,0:00:54.16,0:00:57.20,Default,Text,0000,0000,0000,,In the middle of the star wars trend, the Japan discovers Space invaders, Dialogue: Marked=0,0:00:57.20,0:01:00.00,Default,Text,0000,0000,0000,,the concept is simple but totally new. Dialogue: Marked=0,0:01:00.08,0:01:03.04,Default,Text,0000,0000,0000,,Shoot on an army of aliens before they touch the ground. Dialogue: Marked=0,0:01:03.12,0:01:07.28,Default,Text,0000,0000,0000,,The technical limits are strong, the ship can only shoot one laser at the time. Dialogue: Marked=0,0:01:07.28,0:01:11.48,Default,Text,0000,0000,0000,,But we already have all the fun parts of the genre: aiming, shooting and dodging. Dialogue: Marked=0,0:01:13.48,0:01:18.00,Sotto scritte,Text,0000,0000,0000,,If I remember well, Space invaders came out in 1978 in the arcades, Dialogue: Marked=0,0:01:19.24,0:01:22.08,Default,Text,0000,0000,0000,,but when it came out it didn't have a very big success. Dialogue: Marked=0,0:01:22.60,0:01:26.36,Default,Text,0000,0000,0000,,It was only one or 2 years later that we had the Space invaders Boom. Dialogue: Marked=0,0:01:27.56,0:01:32.60,Default,Text,0000,0000,0000,,At that moment we saw all over Japan what we called "invaders house", Dialogue: Marked=0,0:01:32.76,0:01:34.60,Default,Text,0000,0000,0000,,now we would call it a game center. Dialogue: Marked=0,0:01:34.84,0:01:39.04,Default,Text,0000,0000,0000,,And at the time these game rooms where filled only with space invader arcade cabinets. Dialogue: Marked=0,0:01:41.20,0:01:44.72,Sotto scritte,Text,0000,0000,0000,,There were space invaders arcade cabinets in the places that kid's went to, Dialogue: Marked=0,0:01:44.80,0:01:47.24,Sotto scritte,Text,0000,0000,0000,,there were more in the places where adults went to have fun: Dialogue: Marked=0,0:01:47.28,0:01:50.28,Default,Text,0000,0000,0000,,there where some in the bowlings or Ski centers, wherever you went, Dialogue: Marked=0,0:01:50.28,0:01:53.56,Default,Text,0000,0000,0000,,whatever place you went to you could find arcade cabinets. Dialogue: Marked=0,0:01:54.04,0:01:58.68,Default,Text,0000,0000,0000,,I was still a kid at this time and I didn't often have a 100 yen coin to be able to play. Dialogue: Marked=0,0:01:58.68,0:02:03.60,Default,Text,0000,0000,0000,,But I could still stay there watching people playing for half an hour a whole hour sometimes. Dialogue: Marked=0,0:02:09.52,0:02:11.84,Default,Text,0000,0000,0000,,And all over Japan, even in tea saloons, Dialogue: Marked=0,0:02:11.84,0:02:16.04,Default,Text,0000,0000,0000,,we could find cocktail arcade cabinets, like this one with space invaders. Dialogue: Marked=0,0:02:16.48,0:02:20.12,Default,Text,0000,0000,0000,,We would see businessmen sitting down with a pile of coins like this at a table, Dialogue: Marked=0,0:02:20.12,0:02:24.36,Default,Text,0000,0000,0000,,and who played for hours shooting aliens with their small ship. Dialogue: Marked=0,0:02:25.56,0:02:27.84,Default,Text,0000,0000,0000,,There, that's how it happened at the time. Dialogue: Marked=0,0:02:28.24,0:02:31.52,Default,Text,0000,0000,0000,,It was never seen. Space invaders is a world wide success, Dialogue: Marked=0,0:02:31.52,0:02:36.00,Default,Text,0000,0000,0000,,amazing performance for a game put together in three months by a genius programmer. Dialogue: Marked=0,0:02:36.36,0:02:39.84,Default,Text,0000,0000,0000,,So, concerning the programming and the concept the characters, Dialogue: Marked=0,0:02:39.84,0:02:42.60,Default,Text,0000,0000,0000,,the graphics, the production and the conception of the hardware, Dialogue: Marked=0,0:02:42.60,0:02:45.40,Default,Text,0000,0000,0000,,it was me that did it all by myself. Dialogue: Marked=0,0:02:46.04,0:02:49.84,Sotto scritte,Text,0000,0000,0000,,It might seem surprising today but at that time it was totally normal for a game Dialogue: Marked=0,0:02:49.84,0:02:53.36,Default,Text,0000,0000,0000,,to be made from A to Z by one person alone. Dialogue: Marked=0,0:02:56.84,0:02:58.68,Default,Text,0000,0000,0000,,This is what I started from. Dialogue: Marked=0,0:02:58.68,0:03:00.84,Default,Text,0000,0000,0000,,These are my sketches from those days. Dialogue: Marked=0,0:03:00.84,0:03:08.40,Default,Text,0000,0000,0000,,I drew aliens a bit like octopuses or squids. I wanted to give them an aquatic aspect. Dialogue: Marked=0,0:03:14.00,0:03:17.84,Default,Text,0000,0000,0000,,The trend is launched; the success is so resounding that everyone is trying the genre. Dialogue: Marked=0,0:03:17.84,0:03:22.80,Default,Text,0000,0000,0000,,the next year, Namco launches Galaxian, then Galga in 1980. Dialogue: Marked=0,0:03:22.80,0:03:25.08,Default,Text,0000,0000,0000,,The graphics are getting better, the concept is filling out, Dialogue: Marked=0,0:03:25.08,0:03:28.00,Default,Text,0000,0000,0000,,but we will have to wait another two years before the next step. Dialogue: Marked=0,0:03:28.00,0:03:31.68,Default,Text,0000,0000,0000,,In 1982, the revolution is called Xevious, Dialogue: Marked=0,0:03:31.68,0:03:35.72,Sotto scritte,Text,0000,0000,0000,,this shooting game is a splendid introduction to what the 80's are going to bring us. Dialogue: Marked=0,0:03:37.52,0:03:40.56,Default,Text,0000,0000,0000,,Xevious was the first vertical (scrolling) shooter. Dialogue: Marked=0,0:03:40.56,0:03:43.36,Default,Text,0000,0000,0000,,We could see in the scenery a lot of elements on the surface of the ground. Dialogue: Marked=0,0:03:43.36,0:03:46.72,Default,Text,0000,0000,0000,,It gave the feeling of discovering a world a lot vaster. Dialogue: Marked=0,0:03:49.48,0:03:54.56,Default,Text,0000,0000,0000,,Up to now in video games we only saw very bright colours, like red or blue. Dialogue: Marked=0,0:03:54.56,0:03:58.48,Default,Text,0000,0000,0000,,But there, there was a green forest over which a silver ship flied. Dialogue: Marked=0,0:03:59.24,0:04:01.56,Default,Text,0000,0000,0000,,That gave a realistic and full of charm image. Dialogue: Marked=0,0:04:05.68,0:04:10.92,Default,Text,0000,0000,0000,,And when we played, we got so immerged by the game that we could imagine the story, it was very impressive. Dialogue: Marked=0,0:04:11.12,0:04:15.68,Default,Text,0000,0000,0000,,On top of that, there was a second weapon to hit the enemies who were on the earth. Dialogue: Marked=0,0:04:15.68,0:04:22.08,Default,Text,0000,0000,0000,,It enriched the gameplay a lot to be able to shoot individually the flying enemies and the ground enemies. Dialogue: Marked=0,0:04:25.04,0:04:27.72,Default,Text,0000,0000,0000,,We are still in the first half of the 80's, Dialogue: Marked=0,0:04:27.72,0:04:31.28,Default,Text,0000,0000,0000,,the arcades are in rapid expansion, and that's when the games have the nicest graphics. Dialogue: Marked=0,0:04:31.28,0:04:34.36,Default,Text,0000,0000,0000,,Every new release comes with its lot of advanced techniques. Dialogue: Marked=0,0:04:34.44,0:04:39.92,Default,Text,0000,0000,0000,,To play on the arcades is a strong experience, and every new game is a discovery. Dialogue: Marked=0,0:04:42.36,0:04:46.00,Default,Text,0000,0000,0000,,In the 80's, when one talked about video games, it was shooting games. Dialogue: Marked=0,0:04:46.00,0:04:51.60,Default,Text,0000,0000,0000,,It's patently obvious; it was the most popular type that era. A little like RPG's nowadays. Dialogue: Marked=0,0:04:53.36,0:04:56.04,Default,Text,0000,0000,0000,,Even if the production is becoming more and more important, Dialogue: Marked=0,0:04:56.04,0:04:59.68,Default,Text,0000,0000,0000,,some shooters are going to reveal to be decisive in the evolution of the kind. Dialogue: Marked=0,0:04:59.68,0:05:06.76,Default,Text,0000,0000,0000,,And when we ask Japanese players what titles marked them in the 80's, the answers are always the same. Dialogue: Marked=0,0:05:07.08,0:05:10.72,Default,Text,0000,0000,0000,,The games that I played most in the arcades are first Gradius... Dialogue: Marked=0,0:05:13.52,0:05:16.72,Default,Text,0000,0000,0000,,Gradius, and then a bit later R-Type. Dialogue: Marked=0,0:05:18.00,0:05:21.16,Default,Text,0000,0000,0000,,No Doubt Gradius, and R-Type. Dialogue: Marked=0,0:05:22.00,0:05:24.76,Default,Text,0000,0000,0000,,...and then R-Type, developed by Irem. Dialogue: Marked=0,0:05:25.28,0:05:27.60,Default,Text,0000,0000,0000,,It was the first time we saw such big bosses, Dialogue: Marked=0,0:05:27.68,0:05:31.08,Default,Text,0000,0000,0000,,it caught the eye straight away when we saw something huge moving, exploding, Dialogue: Marked=0,0:05:31.08,0:05:33.12,Default,Text,0000,0000,0000,,It was all we talked about. Dialogue: Marked=0,0:05:34.00,0:05:36.08,Default,Text,0000,0000,0000,,Tomii works in the video gaming industry, Dialogue: Marked=0,0:05:36.08,0:05:39.44,Default,Text,0000,0000,0000,,he is a chef programmer,\nand his passion is the shoot them up. Dialogue: Marked=0,0:05:39.44,0:05:43.52,Default,Text,0000,0000,0000,,He has been a passionate shmup fan since the beginning that knows a whole bunch about the subject. Dialogue: Marked=0,0:05:43.52,0:05:47.68,Default,Text,0000,0000,0000,,And hopes to get one day the opportunity\nto work professionally on a shooter. Dialogue: Marked=0,0:05:47.68,0:05:50.20,Default,Text,0000,0000,0000,,Thing he has never done before. Dialogue: Marked=0,0:05:50.60,0:05:52.36,Default,Text,0000,0000,0000,,So, where do I have to start? Dialogue: Marked=0,0:05:52.76,0:05:57.28,Default,Text,0000,0000,0000,,Tanaka has a very similar profile.\nHe works at the planning in a developing studio. Dialogue: Marked=0,0:05:57.80,0:06:01.80,Default,Text,0000,0000,0000,,As in Rolling Uchizawa, he is one of the pillars of the weekly magazine Famitsu. Dialogue: Marked=0,0:06:01.80,0:06:06.04,Default,Text,0000,0000,0000,,He knows all about the current events,\nbut he remains trendy with the retro gaming. Dialogue: Marked=0,0:06:08.84,0:06:13.68,Default,Text,0000,0000,0000,,Gradius had something radically new compared with what was done before. Dialogue: Marked=0,0:06:14.36,0:06:16.56,Default,Text,0000,0000,0000,,We can pick up the bonuses by killing the enemys Dialogue: Marked=0,0:06:16.56,0:06:20.80,Default,Text,0000,0000,0000,,and use them to customise and\nupgrade the power of our ship. Dialogue: Marked=0,0:06:24.52,0:06:29.16,Default,Text,0000,0000,0000,,It was really super to be able to give power-up's to the ship, and to see it become more and more powerful. Dialogue: Marked=0,0:06:33.88,0:06:37.56,Default,Text,0000,0000,0000,,I talked a bit with the staff that made the very first Gradius. Dialogue: Marked=0,0:06:37.56,0:06:40.44,Default,Text,0000,0000,0000,,And this is what they told me: Dialogue: Marked=0,0:06:40.44,0:06:43.80,Default,Text,0000,0000,0000,,They did a lot of tries before they\nfixed the design of the ship. Dialogue: Marked=0,0:06:43.80,0:06:49.28,Default,Text,0000,0000,0000,,They did at least 100 different versions. Dialogue: Marked=0,0:06:49.28,0:06:55.68,Default,Text,0000,0000,0000,,And among all of them, there was a ship that leaved a light trace behind him when he moves. Dialogue: Marked=0,0:06:55.68,0:07:00.60,Default,Text,0000,0000,0000,,It was from an evolution of this concept that was born the options system. Dialogue: Marked=0,0:07:03.88,0:07:07.76,Default,Text,0000,0000,0000,,Already the horizontal (scrolling) shooters were very rare at that time. Dialogue: Marked=0,0:07:07.76,0:07:10.60,Default,Text,0000,0000,0000,,But Gradius owed his success also to the design of the levels. Dialogue: Marked=0,0:07:13.00,0:07:15.88,Default,Text,0000,0000,0000,,Up to then, the levels in shooters were all the same; Dialogue: Marked=0,0:07:15.88,0:07:20.04,Default,Text,0000,0000,0000,,the only difference when we changed level was the difficulty that went up. Dialogue: Marked=0,0:07:20.08,0:07:23.84,Default,Text,0000,0000,0000,,But in Gradius every level is completely different visually. Dialogue: Marked=0,0:07:24.84,0:07:29.28,Default,Text,0000,0000,0000,,In retrospect, we can say that Gradius completely transformed the shooting, suddenly; Dialogue: Marked=0,0:07:29.28,0:07:32.76,Default,Text,0000,0000,0000,,this genre relatively simple has become a lot more complex. Dialogue: Marked=0,0:07:45.36,0:07:49.16,Default,Text,0000,0000,0000,,On it's side, R-Type raised a style very close to the Alien style Dialogue: Marked=0,0:07:49.16,0:07:53.36,Default,Text,0000,0000,0000,,taking some elements of the design created by Giger. Dialogue: Marked=0,0:07:55.00,0:07:58.56,Default,Text,0000,0000,0000,,A big novelty of R-Type\nwas the possibility to charge the energy Dialogue: Marked=0,0:07:58.56,0:08:01.56,Default,Text,0000,0000,0000,,to throw a very strong shot\nand above all to manage the "force", Dialogue: Marked=0,0:08:01.56,0:08:03.36,Default,Text,0000,0000,0000,,that little ball that protects you from the enemy's shots. Dialogue: Marked=0,0:08:11.76,0:08:16.68,Default,Text,0000,0000,0000,,The second half of the 80's and the beginning of the 90's will be a festival of shooters, Dialogue: Marked=0,0:08:16.68,0:08:19.72,Default,Text,0000,0000,0000,,a fire work of sprites and of scrolling parallaxes. Dialogue: Marked=0,0:08:19.72,0:08:26.52,Default,Text,0000,0000,0000,,The big hits are followed one by another, Like Darius, Silk Worm or the continuations of Gradius and of R-Type. Dialogue: Marked=0,0:08:26.52,0:08:28.68,Default,Text,0000,0000,0000,,The graphics are getting better, so is the sound, Dialogue: Marked=0,0:08:28.68,0:08:31.56,Default,Text,0000,0000,0000,,but from now on, the system is not\nreally innovating any more, Dialogue: Marked=0,0:08:31.56,0:08:35.88,Default,Text,0000,0000,0000,,Apart from a few changes here and there,\nall the shooters are starting to look alike, Dialogue: Marked=0,0:08:35.88,0:08:41.60,Default,Text,0000,0000,0000,,which doesn't stop the players to answer present.\nThe games look alike, yes, but the quality is growing. Dialogue: Marked=0,0:08:54.52,0:08:56.80,Default,Text,0000,0000,0000,,During this time, consoles are gaining room. Dialogue: Marked=0,0:08:56.80,0:09:01.68,Default,Text,0000,0000,0000,,With more than 60 millions of units sold, the NES has become a worldwide success, Dialogue: Marked=0,0:09:01.68,0:09:05.48,Default,Text,0000,0000,0000,,and it also offers a lot of shooting games,\noften ported from the arcades. Dialogue: Marked=0,0:09:05.48,0:09:07.12,Default,Text,0000,0000,0000,,Then comes the Master System, Dialogue: Marked=0,0:09:07.12,0:09:10.04,Default,Text,0000,0000,0000,,the 16 bits with the Super Nintendo and the Megadrive, Dialogue: Marked=0,0:09:10.04,0:09:14.08,Default,Text,0000,0000,0000,,all of these consoles will have a very rich\ncatalogue of shooting games. Dialogue: Marked=0,0:09:15.36,0:09:20.04,Default,Text,0000,0000,0000,,On the end of the NES's life,\nwe saw absolutely stupefying shooters arrive. Dialogue: Marked=0,0:09:20.04,0:09:22.44,Default,Text,0000,0000,0000,,I don't know if you know Recca but Dialogue: Marked=0,0:09:25.68,0:09:28.28,Default,Text,0000,0000,0000,,it's a game that totally explodes the NES's limits. Dialogue: Marked=0,0:09:29.12,0:09:30.24,Default,Text,0000,0000,0000,,If you ever have the chance to try it, Dialogue: Marked=0,0:09:31.68,0:09:32.68,Default,Text,0000,0000,0000,,don't hesitate. Dialogue: Marked=0,0:09:38.52,0:09:41.48,Default,Text,0000,0000,0000,,But it's on PC-Engine that\nwe can find the greatest successes: Dialogue: Marked=0,0:09:41.48,0:09:48.16,Sotto scritte,Text,0000,0000,0000,,Gunhed and the Soldiers series from Hudson will make the experts say that the PC-Engine is the console of shmups, Dialogue: Marked=0,0:09:48.16,0:09:51.44,Default,Text,0000,0000,0000,,and it's not exaggerated,\nwe get here to one of these peaks. Dialogue: Marked=0,0:09:56.16,0:10:01.00,Default,Text,0000,0000,0000,,The charm of shmups developed by Hudson,\nwas the time attack mode. Dialogue: Marked=0,0:10:01.00,0:10:02.92,Default,Text,0000,0000,0000,,It was called Caravan shooting. Dialogue: Marked=0,0:10:03.68,0:10:06.00,Default,Text,0000,0000,0000,,Everywhere in Japan were organised tournaments. Dialogue: Marked=0,0:10:06.00,0:10:09.16,Default,Text,0000,0000,0000,,It started by eliminating heats\nand finished by a national final. Dialogue: Marked=0,0:10:09.16,0:10:13.88,Default,Text,0000,0000,0000,,Kids met around the console and passed their time trying to get a better score. Dialogue: Marked=0,0:10:15.48,0:10:21.00,Default,Text,0000,0000,0000,,Everybody wanted to confront the others and do a maximum amount of points in a limited time of 2 or 5 minutes. Dialogue: Marked=0,0:10:22.52,0:10:26.68,Default,Text,0000,0000,0000,,Every year, Hudson released a continuation of his series with this famous Caravan mode. Dialogue: Marked=0,0:10:26.68,0:10:28.68,Default,Text,0000,0000,0000,,It was a really huge success. Dialogue: Marked=0,0:10:31.00,0:10:33.80,Default,Text,0000,0000,0000,,Beginning of the 90's, between the arrival of the NEOGEO Dialogue: Marked=0,0:10:33.80,0:10:37.80,Default,Text,0000,0000,0000,,and the last arcade updates,\nold school shooting hits its peak; Dialogue: Marked=0,0:10:37.80,0:10:41.60,Default,Text,0000,0000,0000,,titles are following each other at great speed, and have better graphics ones than others. Dialogue: Marked=0,0:10:53.56,0:10:58.08,Default,Text,0000,0000,0000,,But in the middle of the 90's, it's a disaster;\nShooting looses his notoriety. Dialogue: Marked=0,0:10:58.08,0:11:00.40,Default,Text,0000,0000,0000,,Have players had enough? Dialogue: Marked=0,0:11:03.24,0:11:06.84,Default,Text,0000,0000,0000,,Yes it's true; we must say that dragon quest has been past. Dialogue: Marked=0,0:11:06.84,0:11:12.04,Default,Text,0000,0000,0000,,With RPG's, no need to have good reflexes,\nanyone is capable to complete the game. Dialogue: Marked=0,0:11:12.04,0:11:15.68,Default,Text,0000,0000,0000,,Whereas in parallel, the shooting games are getting harder and harder, Dialogue: Marked=0,0:11:15.68,0:11:18.36,Default,Text,0000,0000,0000,,and very few people are capable to see the end of them. Dialogue: Marked=0,0:11:19.44,0:11:22.60,Default,Text,0000,0000,0000,,The most talented players are asking for harder and harder shooting games. Dialogue: Marked=0,0:11:24.12,0:11:28.16,Default,Text,0000,0000,0000,,Games with projectiles everywhere on the screen, the player doesn't even know where he has to look. Dialogue: Marked=0,0:11:28.36,0:11:33.92,Default,Text,0000,0000,0000,,Finally, we have arrived in a situation where shooting games has become a genre reserved only to hardcore gamers. Dialogue: Marked=0,0:11:33.92,0:11:37.48,Default,Text,0000,0000,0000,,In Japan, we call it danmaku shooting,\nmeaning a hail of bullets; Dialogue: Marked=0,0:11:37.48,0:11:39.20,Default,Text,0000,0000,0000,,it means what it means. Dialogue: Marked=0,0:11:39.20,0:11:42.92,Default,Text,0000,0000,0000,,The player must constantly dodge a wall of bullets that fill the screen. Dialogue: Marked=0,0:11:42.92,0:11:45.12,Default,Text,0000,0000,0000,,In France, we call them manic shooters, Dialogue: Marked=0,0:11:45.12,0:11:49.12,Default,Text,0000,0000,0000,,even if the appellation includes generally all the shootings with hysteric tendency. Dialogue: Marked=0,0:11:51.80,0:11:58.00,Sotto scritte,Text,0000,0000,0000,,Dodonpachi from Cave is often quoted as the founder of the genre, but experts find earlier one's. Dialogue: Marked=0,0:11:58.52,0:12:00.56,Default,Text,0000,0000,0000,,So the first of the genre was... Dialogue: Marked=0,0:12:00.68,0:12:02.08,Default,Text,0000,0000,0000,,what was that again? Dialogue: Marked=0,0:12:02.08,0:12:03.88,Default,Text,0000,0000,0000,,Hold on I loved this game... Dialogue: Marked=0,0:12:03.88,0:12:06.36,Default,Text,0000,0000,0000,,Ok hey, it's going to come back... Dialogue: Marked=0,0:12:07.80,0:12:09.40,Default,Text,0000,0000,0000,,Ah! That's it I remember! Dialogue: Marked=0,0:12:09.40,0:12:11.92,Default,Text,0000,0000,0000,,It was Battle Garegga, yes the very first one. Dialogue: Marked=0,0:12:16.36,0:12:18.88,Default,Text,0000,0000,0000,,It was the game with loads of projectiles on the screen, Dialogue: Marked=0,0:12:18.88,0:12:22.56,Default,Text,0000,0000,0000,,it was really tempting, a real challenge for the amateur. Dialogue: Marked=0,0:12:23.60,0:12:28.48,Sotto scritte,Text,0000,0000,0000,,Us too, we were really tempted to develop a danmaku with loads of bullets on the screen, Dialogue: Marked=0,0:12:28.48,0:12:31.20,Default,Text,0000,0000,0000,,but we were very scared of the reception of the public. Dialogue: Marked=0,0:12:31.20,0:12:33.76,Default,Text,0000,0000,0000,,So we forgot the idea. Dialogue: Marked=0,0:12:33.76,0:12:37.56,Default,Text,0000,0000,0000,,But when we saw that Garega was a success,\nwe said to ourselves Dialogue: Marked=0,0:12:37.56,0:12:42.04,Default,Text,0000,0000,0000,,"There's no reason,\nus too we need to do something like that" Dialogue: Marked=0,0:12:42.68,0:12:47.16,Default,Text,0000,0000,0000,,The result is the famous Dodonpachi,\none of Cave's best successes. Dialogue: Marked=0,0:12:49.08,0:12:51.04,Default,Text,0000,0000,0000,,I will tell you why it was so great; Dialogue: Marked=0,0:12:51.04,0:12:55.08,Default,Text,0000,0000,0000,,in fact when you see so many projectiles,\nyou say: "That's a hard game", Dialogue: Marked=0,0:12:55.08,0:12:59.56,Default,Text,0000,0000,0000,,you have the impression that you won't be good enough; me too I thought that it was to hard for me, Dialogue: Marked=0,0:12:59.56,0:13:02.24,Default,Text,0000,0000,0000,,I didn't even think I would last 10 seconds, Dialogue: Marked=0,0:13:02.24,0:13:03.68,Default,Text,0000,0000,0000,,but I tried anyway. Dialogue: Marked=0,0:13:03.68,0:13:05.88,Default,Text,0000,0000,0000,,And there, I managed to play quite a long time, Dialogue: Marked=0,0:13:05.88,0:13:08.92,Default,Text,0000,0000,0000,,it's true that there are a lot of projectiles on the screen,\nbut they are relatively slow, Dialogue: Marked=0,0:13:08.92,0:13:12.36,Default,Text,0000,0000,0000,,that allows dodging if you are concentrated enough. Dialogue: Marked=0,0:13:13.28,0:13:18.16,Default,Text,0000,0000,0000,,And also the Hitbox is a lot smaller than one could imagine seeing the ship. Dialogue: Marked=0,0:13:21.08,0:13:26.00,Default,Text,0000,0000,0000,,The Hitbox is the part of the ship that is vulnerable in the event of contact with enemy projectiles. Dialogue: Marked=0,0:13:26.00,0:13:33.00,Default,Text,0000,0000,0000,,This means that even if a bullet touches the ship, nothing will happen if ever the Hitbox is small enough. Dialogue: Marked=0,0:13:33.00,0:13:36.84,Default,Text,0000,0000,0000,,In some shooters the enemies' projectiles also have a small Hitbox, Dialogue: Marked=0,0:13:36.84,0:13:39.84,Default,Text,0000,0000,0000,,which allows to get passed\nwhere visibly you have no chance. Dialogue: Marked=0,0:13:39.84,0:13:43.04,Default,Text,0000,0000,0000,,And it's mostly that the big novelty in the gameplay of danmakus. Dialogue: Marked=0,0:13:43.04,0:13:48.68,Default,Text,0000,0000,0000,,Before, in shooters, the Hitbox corresponded to about the visible size of the ship on the screen. Dialogue: Marked=0,0:13:49.24,0:13:52.76,Default,Text,0000,0000,0000,,The result is that on the screen,\nyou look better than you really are. Dialogue: Marked=0,0:13:52.76,0:13:55.88,Default,Text,0000,0000,0000,,And it's glorious to think that in spite of all the bullets, Dialogue: Marked=0,0:13:55.88,0:13:58.04,Default,Text,0000,0000,0000,,in spite of the hell raging furiously around us, Dialogue: Marked=0,0:13:58.04,0:14:00.24,Default,Text,0000,0000,0000,,we can survive and fight. Dialogue: Marked=0,0:14:00.24,0:14:04.00,Default,Text,0000,0000,0000,,That's the pleasure of playing Donpachi! Dialogue: Marked=0,0:14:04.28,0:14:07.36,Default,Text,0000,0000,0000,,So Dodonpachi is born in the Cave studios, Dialogue: Marked=0,0:14:07.36,0:14:11.44,Default,Text,0000,0000,0000,,an editor who has specialised exclusively in producing Danmaku shooters. Dialogue: Marked=0,0:14:11.44,0:14:13.56,Default,Text,0000,0000,0000,,Cave is a company with multiple activities: Dialogue: Marked=0,0:14:13.56,0:14:15.92,Default,Text,0000,0000,0000,,in addition to arcade games, they produce games for mobile phones, Dialogue: Marked=0,0:14:15.92,0:14:18.40,Default,Text,0000,0000,0000,,and even jewellery and fashion accessories. Dialogue: Marked=0,0:14:18.92,0:14:21.44,Default,Text,0000,0000,0000,,So, in the end of the room over there,\nyou can see arcade cabinets lined up: Dialogue: Marked=0,0:14:21.44,0:14:24.44,Default,Text,0000,0000,0000,,it's the department that develops on arcade. Dialogue: Marked=0,0:14:24.72,0:14:28.08,Default,Text,0000,0000,0000,,The monitors are put on their sides to be able to test the games that are under development. Dialogue: Marked=0,0:14:28.08,0:14:30.00,Default,Text,0000,0000,0000,,Like here, with Ibara. Dialogue: Marked=0,0:14:30.40,0:14:38.36,Default,Text,0000,0000,0000,,We were searching how to: keep our gamesystem and to increase the pleasure of dodging the bullets, by changing only our way of showing things. Dialogue: Marked=0,0:14:38.36,0:14:41.80,Default,Text,0000,0000,0000,,We found it a bit randomly; it was so easy. Dialogue: Marked=0,0:14:41.80,0:14:47.24,Default,Text,0000,0000,0000,,By reducing the Hitbox size,\nthe ship would get touched less easily. Dialogue: Marked=0,0:14:49.84,0:14:53.40,Sotto scritte,Text,0000,0000,0000,,And it's like that that started the reign of Cave on the world of danmakus. Dialogue: Marked=0,0:14:53.40,0:14:56.44,Default,Text,0000,0000,0000,,Every game that follows, will bring finally few innovations, Dialogue: Marked=0,0:14:56.44,0:14:58.84,Default,Text,0000,0000,0000,,but will always offer a renewed challenge. Dialogue: Marked=0,0:14:58.84,0:15:02.00,Default,Text,0000,0000,0000,,The major change is the graphics. Dialogue: Marked=0,0:15:02.00,0:15:07.16,Sotto scritte,Text,0000,0000,0000,,Every title doesn't look like any other, and offers it's characteristic graphical identity. Dialogue: Marked=0,0:15:08.60,0:15:10.04,Default,Text,0000,0000,0000,,We can also notice a constant: Dialogue: Marked=0,0:15:10.04,0:15:13.12,Default,Text,0000,0000,0000,,Cave develops only vertical (scrolling) Danmakus, Dialogue: Marked=0,0:15:13.12,0:15:14.60,Default,Text,0000,0000,0000,,apart from one. Dialogue: Marked=0,0:15:15.40,0:15:19.28,Default,Text,0000,0000,0000,,We tried the horizontal scrolling for the first time with Progear no Arashi, Dialogue: Marked=0,0:15:19.28,0:15:21.84,Default,Text,0000,0000,0000,,but it doesn't measure up to a good vertical (scrolling). Dialogue: Marked=0,0:15:21.84,0:15:23.44,Default,Text,0000,0000,0000,,In vertical (scrolling), everything is obvious, Dialogue: Marked=0,0:15:23.44,0:15:25.84,Default,Text,0000,0000,0000,,you can see straight away if you are going to get hit or not, Dialogue: Marked=0,0:15:25.84,0:15:31.84,Default,Text,0000,0000,0000,,but in horizontal (scrolling), it's impossible to see properly if you are in the path of a bullet. Dialogue: Marked=0,0:15:31.84,0:15:36.60,Default,Text,0000,0000,0000,,Mushihime Sama, their second last production before Ibara, has a little something extra: Dialogue: Marked=0,0:15:36.60,0:15:40.64,Default,Text,0000,0000,0000,,the difficulty mode: Original, Manic or Ultra. Dialogue: Marked=0,0:15:40.68,0:15:45.76,Default,Text,0000,0000,0000,,The last one is already legendary: it pushes the limits so far compared to what we have seen before. Dialogue: Marked=0,0:15:48.80,0:15:52.76,Default,Text,0000,0000,0000,,This time we have changed hardware\nto build the card that contains the game, Dialogue: Marked=0,0:15:52.76,0:15:55.72,Default,Text,0000,0000,0000,,it made possible for us to make even more bullets appear. Dialogue: Marked=0,0:15:55.72,0:16:00.52,Default,Text,0000,0000,0000,,We used the ultra mode to see up to where we could go, and we gave it all we had. Dialogue: Marked=0,0:16:00.52,0:16:06.92,Default,Text,0000,0000,0000,,For the capacities, we could still add a bit, but hey, the human being has limits! Dialogue: Marked=0,0:16:08.24,0:16:11.40,Default,Text,0000,0000,0000,,We designed the ultra mode at\nthe very end on the development. Dialogue: Marked=0,0:16:13.08,0:16:15.20,Default,Text,0000,0000,0000,,We were all tired by then, Dialogue: Marked=0,0:16:15.20,0:16:20.84,Default,Text,0000,0000,0000,,and to make all the patterns in this mode\nnearly made us become totally insane. Dialogue: Marked=0,0:16:21.68,0:16:25.60,Default,Text,0000,0000,0000,,We don't think before hand:\n"Hey, those bullets should move like this!". Dialogue: Marked=0,0:16:25.60,0:16:29.60,Default,Text,0000,0000,0000,,We try things and see what happens. It often goes like that. Dialogue: Marked=0,0:16:31.80,0:16:36.16,Default,Text,0000,0000,0000,,For me, the bullet patterns, it's like an enigma to solve, Dialogue: Marked=0,0:16:36.16,0:16:39.16,Default,Text,0000,0000,0000,,when a danmaku is well done,\nthere is always a way to survive. Dialogue: Marked=0,0:16:39.16,0:16:45.52,Default,Text,0000,0000,0000,,For example at that point, you move there, it changes the angle of the enemies fire, and there, you can get through. Dialogue: Marked=0,0:16:45.52,0:16:48.16,Default,Text,0000,0000,0000,,You really have to think to find out how to survive. Dialogue: Marked=0,0:16:48.84,0:16:49.96,Default,Text,0000,0000,0000,,Ah! One second please. Dialogue: Marked=0,0:16:50.00,0:16:51.20,Default,Text,0000,0000,0000,,Hello... Dialogue: Marked=0,0:16:51.20,0:16:54.28,Default,Text,0000,0000,0000,,Ok cool, we're waiting for you... Dialogue: Marked=0,0:16:54.60,0:16:56.56,Default,Text,0000,0000,0000,,Ok Dialogue: Marked=0,0:17:01.16,0:17:08.12,Default,Text,0000,0000,0000,,Among the people Tomii knows, one named SWY, superplayer, specialist in Danmaku, known and famous. Dialogue: Marked=0,0:17:08.12,0:17:11.52,Default,Text,0000,0000,0000,,His reputation has even got to Cave's ears. Dialogue: Marked=0,0:17:13.36,0:17:16.88,Default,Text,0000,0000,0000,,He's here to do a little demo of Ketsui\non Tomii's personal Arcade cab. Dialogue: Marked=0,0:17:16.88,0:17:21.60,Sotto scritte,Text,0000,0000,0000,,But that's not going to stop him\nanswering the questions at the same time Dialogue: Marked=0,0:17:22.88,0:17:27.40,Sotto scritte,Text,0000,0000,0000,,Originally, I prefer playing for points,\nso I am what you call a scorer. Dialogue: Marked=0,0:17:27.40,0:17:30.56,Default,Text,0000,0000,0000,,Of course, if I get a game that's already hard to complete, Dialogue: Marked=0,0:17:30.56,0:17:36.56,Default,Text,0000,0000,0000,,I will start by simply completing it with 1 credit,\nwithout worrying about the score. Dialogue: Marked=0,0:17:36.56,0:17:41.04,Default,Text,0000,0000,0000,,One thing is sure; you have to be able\nto complete a game before playing for score. Dialogue: Marked=0,0:17:43.92,0:17:48.44,Default,Text,0000,0000,0000,,When I started playing Dodonpachi,\nI often saw another player who was a lot better than me, Dialogue: Marked=0,0:17:48.44,0:17:51.96,Default,Text,0000,0000,0000,,I absolutely wanted to beat him,\nand it was a real obsession. Dialogue: Marked=0,0:17:51.96,0:17:54.20,Default,Text,0000,0000,0000,,Only Dodonpachi gave me that feeling. Dialogue: Marked=0,0:17:54.20,0:17:58.76,Default,Text,0000,0000,0000,,We thing that we are never going to manage to, but finally, with practice, we finish by managing to. Dialogue: Marked=0,0:18:00.08,0:18:05.88,Default,Text,0000,0000,0000,,It is by believing in myself, by never giving up that I managed to perfect my technique at that time. Dialogue: Marked=0,0:18:05.88,0:18:08.76,Default,Text,0000,0000,0000,,I really felt myself progress. Dialogue: Marked=0,0:18:12.28,0:18:15.36,Default,Text,0000,0000,0000,,Whilst the Danmaku seduces Harcoregamers on arcades, Dialogue: Marked=0,0:18:15.36,0:18:20.96,Default,Text,0000,0000,0000,,mainstream gamers are all buying 32 bit consoles that are the Playstation and the Sega Saturn. Dialogue: Marked=0,0:18:20.96,0:18:24.40,Default,Text,0000,0000,0000,,It's the beginning of the 3D in shooting,\na purely visual contribution, Dialogue: Marked=0,0:18:24.40,0:18:29.04,Default,Text,0000,0000,0000,,because most of the time, gameplay doesn't change compared to what we find in 2D games. Dialogue: Marked=0,0:18:29.04,0:18:31.20,Default,Text,0000,0000,0000,,Even if shooting games are getting rarer, Dialogue: Marked=0,0:18:31.20,0:18:37.00,Sotto scritte,Text,0000,0000,0000,,we can still find excellent games like the famous R-Type Delta, who is one of the best episodes of the series. Dialogue: Marked=0,0:18:37.00,0:18:41.48,Sotto scritte,Text,0000,0000,0000,,But it's on Sega Saturn that will come out in 1998 THE legendary shooter, Dialogue: Marked=0,0:18:41.48,0:18:43.96,Default,Text,0000,0000,0000,,the one that all fan want to own one day: Dialogue: Marked=0,0:18:43.96,0:18:45.12,Default,Text,0000,0000,0000,,Radiant Silvergun. Dialogue: Marked=0,0:18:45.12,0:18:46.92,Default,Text,0000,0000,0000,,It's pure everything, simply. Dialogue: Marked=0,0:18:46.92,0:18:52.52,Sotto scritte,Text,0000,0000,0000,,Un game touched by grace, which marries an incredible realisation with a diabolic gameplay and leveldesign. Dialogue: Marked=0,0:18:52.52,0:18:57.56,Sotto scritte,Text,0000,0000,0000,,Some say about this game that it has a new idea every 10 seconds, and it's not exaggerated. Dialogue: Marked=0,0:18:57.88,0:19:00.44,Default,Text,0000,0000,0000,,The Treasure studios have really understood everything about shooters, Dialogue: Marked=0,0:19:00.44,0:19:03.60,Default,Text,0000,0000,0000,,it works incredibly, and the system is extremely complex. Dialogue: Marked=0,0:19:04.68,0:19:07.16,Default,Text,0000,0000,0000,,The game has an incredible deepness, Dialogue: Marked=0,0:19:07.16,0:19:09.44,Default,Text,0000,0000,0000,,and the music is great. Dialogue: Marked=0,0:19:13.28,0:19:18.12,Default,Text,0000,0000,0000,,Radiant Silvergun, it's 3 different weapons\nthat you can mix up to get an extra 3. Dialogue: Marked=0,0:19:18.12,0:19:21.04,Default,Text,0000,0000,0000,,It is also the radiant sword,\nwhich allows you to counter the enemies bullets. Dialogue: Marked=0,0:19:21.04,0:19:24.28,Default,Text,0000,0000,0000,,It's finally a bunch of details to increase score,\nlike the "scratch", Dialogue: Marked=0,0:19:24.28,0:19:26.92,Default,Text,0000,0000,0000,,which gives you points when you pass very close to enemies bullets or walls. Dialogue: Marked=0,0:19:27.84,0:19:31.20,Default,Text,0000,0000,0000,,As well is this game, there are no power up's to pick up. Dialogue: Marked=0,0:19:32.80,0:19:38.96,Default,Text,0000,0000,0000,,But, when your score increases, your weapons get experience, and the ship gets more powerful. Dialogue: Marked=0,0:19:41.16,0:19:43.80,Default,Text,0000,0000,0000,,Finally, Radiant Silvergun is more than a simple shooter; Dialogue: Marked=0,0:19:43.80,0:19:47.04,Default,Text,0000,0000,0000,,somewhere it's also a puzzle game and a RPG. Dialogue: Marked=0,0:19:47.04,0:19:49.52,Default,Text,0000,0000,0000,,It also distinguishes its' self by it's chaining system Dialogue: Marked=0,0:19:49.52,0:19:53.84,Default,Text,0000,0000,0000,,who incites to kill several enemies of the same colour following each other without killing the others. Dialogue: Marked=0,0:19:53.84,0:19:55.40,Default,Text,0000,0000,0000,,At last it's the first shooter Dialogue: Marked=0,0:19:55.40,0:19:58.24,Default,Text,0000,0000,0000,,to offer such a developed scenario,\nand the fact that it's so prominent within the game. Dialogue: Marked=0,0:19:58.24,0:20:00.48,Default,Text,0000,0000,0000,,Finally, its only bad point is it's price: Dialogue: Marked=0,0:20:00.48,0:20:04.56,Default,Text,0000,0000,0000,,it's become so researched,\nthat it's hard to find under the price of 180 euros. Dialogue: Marked=0,0:20:06.04,0:20:08.20,Default,Text,0000,0000,0000,,There weren't many copies printed, Dialogue: Marked=0,0:20:08.20,0:20:16.08,Default,Text,0000,0000,0000,,and some time after it's release, people started to realise that radiant silvergun was really a great game. Dialogue: Marked=0,0:20:16.40,0:20:22.56,Default,Text,0000,0000,0000,,The shooter fans, of course, but also normal players tried to get their hands on it. Dialogue: Marked=0,0:20:23.00,0:20:28.60,Default,Text,0000,0000,0000,,But there wasn't enough for everybody,\nand that's why the price raises constantly. Dialogue: Marked=0,0:20:36.88,0:20:40.56,Sotto scritte,Text,0000,0000,0000,,When Treasure does the same thing by releasing Ikaruga for the Dreamcast in 2002, Dialogue: Marked=0,0:20:40.56,0:20:42.76,Default,Text,0000,0000,0000,,the console is already dead and buried. Dialogue: Marked=0,0:20:42.76,0:20:44.64,Default,Text,0000,0000,0000,,That didn't stop the game to sell very well, Dialogue: Marked=0,0:20:44.64,0:20:47.68,Default,Text,0000,0000,0000,,especially beyond the fans that were scared that the price would start to raise. Dialogue: Marked=0,0:20:47.68,0:20:52.00,Default,Text,0000,0000,0000,,Once again, Treasure does very well with a simple concept but super effective: Dialogue: Marked=0,0:20:52.00,0:20:57.28,Default,Text,0000,0000,0000,,the ship can swap from white to black at will, and it's only vulnerable to opposite colour bullets. Dialogue: Marked=0,0:20:57.28,0:21:01.00,Default,Text,0000,0000,0000,,And in 2004, it's Konami himself\nwho will knock at Treasures door Dialogue: Marked=0,0:21:01.00,0:21:06.36,Sotto scritte,Text,0000,0000,0000,,to ask them to make the 5th episode of Gradius, who will impose itself directly as the best shooter for the PS2. Dialogue: Marked=0,0:21:07.76,0:21:11.96,Default,Text,0000,0000,0000,,At the beginning, Treasure is a company created by old people from Konami. Dialogue: Marked=0,0:21:13.76,0:21:19.08,Default,Text,0000,0000,0000,,We wanted to work with someone who has knowledge in the area of modern shooting. Dialogue: Marked=0,0:21:20.48,0:21:25.36,Default,Text,0000,0000,0000,,We also wanted a partner that could understand the Konami spirit. Dialogue: Marked=0,0:21:26.28,0:21:32.24,Default,Text,0000,0000,0000,,Because we absolutely had to do this production outside, Treasure was the best choice. Dialogue: Marked=0,0:21:35.28,0:21:40.40,Default,Text,0000,0000,0000,,Another particularity of the shooting culture in Japan is the amazing liveliness of the amateur scene. Dialogue: Marked=0,0:21:40.40,0:21:42.28,Default,Text,0000,0000,0000,,Here we call them dojin games. Dialogue: Marked=0,0:21:42.28,0:21:44.96,Default,Text,0000,0000,0000,,And they are sold for about 10 euros each. Dialogue: Marked=0,0:21:44.96,0:21:47.64,Default,Text,0000,0000,0000,,There is a bit of everything,\nfrom the most classic, to the most original. Dialogue: Marked=0,0:21:47.64,0:21:51.68,Default,Text,0000,0000,0000,,Like this very special shooter where you only kill bosses one after the other. Dialogue: Marked=0,0:21:51.68,0:21:55.20,Default,Text,0000,0000,0000,,Of course Tomii couldn't stop himself from doing his own amateur shooter, Dialogue: Marked=0,0:21:55.20,0:22:00.36,Default,Text,0000,0000,0000,,he programmed it to run on GBA,\nand of course it's a Danmaku. Dialogue: Marked=0,0:22:00.36,0:22:05.44,Default,Text,0000,0000,0000,,There I am doing a shooter like that, just to see if I can do bullet patterns that are fun to dodge. Dialogue: Marked=0,0:22:05.44,0:22:07.92,Default,Text,0000,0000,0000,,I really am doing this for me. Dialogue: Marked=0,0:22:07.92,0:22:12.96,Default,Text,0000,0000,0000,,Finally the concept is to know if it's possible to do a danmaku on a portable console. Dialogue: Marked=0,0:22:16.28,0:22:21.72,Default,Text,0000,0000,0000,,There is a game on Sega Saturn that's called Dezaemon and that allows you to create your own shooter. Dialogue: Marked=0,0:22:21.72,0:22:25.24,Default,Text,0000,0000,0000,,You can build your ship, you can draw the enemies,\nour own bullets, Dialogue: Marked=0,0:22:25.24,0:22:29.00,Default,Text,0000,0000,0000,,the enemy's bullets, the backgrounds,\nyou can do it all yourself. Dialogue: Marked=0,0:22:29.96,0:22:32.24,Default,Text,0000,0000,0000,,It's even possible to compose your games music. Dialogue: Marked=0,0:22:32.24,0:22:35.32,Default,Text,0000,0000,0000,,You also have to plan the paths,\nand the enemies attack patterns. Dialogue: Marked=0,0:22:35.32,0:22:38.92,Default,Text,0000,0000,0000,,It took me about 4 months to do\nmy own shooter with this soft, Dialogue: Marked=0,0:22:38.92,0:22:42.20,Default,Text,0000,0000,0000,,I will keep it all my life like a treasure. Dialogue: Marked=0,0:22:52.88,0:22:54.80,Default,Text,0000,0000,0000,,Meanwhile far away from the centre of Tokyo, Dialogue: Marked=0,0:22:54.80,0:22:58.28,Default,Text,0000,0000,0000,,at the very end of the outskirts a developing studio set up. Dialogue: Marked=0,0:22:58.28,0:23:00.60,Default,Text,0000,0000,0000,,Founded in 2000 by old guys from Taito, Dialogue: Marked=0,0:23:00.60,0:23:05.04,Default,Text,0000,0000,0000,,Grev is a society where the passion of shooting is in the air, same as love for a good done job, Dialogue: Marked=0,0:23:05.04,0:23:10.64,Default,Text,0000,0000,0000,,and it's not for no reason that Treasure gave them a part of the job on Ikaruga and Gradius V. Dialogue: Marked=0,0:23:10.64,0:23:16.48,Default,Text,0000,0000,0000,,Here the people do as they like, no need to follow the trends, there is so much else to do. Dialogue: Marked=0,0:23:19.52,0:23:22.40,Default,Text,0000,0000,0000,,Instead of walking on Cave's traces and making danmakus, Dialogue: Marked=0,0:23:22.40,0:23:24.32,Default,Text,0000,0000,0000,,we prefer to take our own path, Dialogue: Marked=0,0:23:24.32,0:23:26.52,Default,Text,0000,0000,0000,,and it's better like that for the world of shooting. Dialogue: Marked=0,0:23:27.16,0:23:29.44,Default,Text,0000,0000,0000,,Hiroyuki Maryama is not a beginner; Dialogue: Marked=0,0:23:29.44,0:23:32.40,Default,Text,0000,0000,0000,,he has spent long years working for Taito as a programmer, Dialogue: Marked=0,0:23:32.40,0:23:38.16,Default,Text,0000,0000,0000,,it's the game Metal Black that revealed to him his vocation and that directed him to start his career. Dialogue: Marked=0,0:23:38.16,0:23:44.92,Default,Text,0000,0000,0000,,It was the very first time that I wondered how the creator did to structure the game. Dialogue: Marked=0,0:23:46.36,0:23:53.04,Default,Text,0000,0000,0000,,And at my entrance at Taito, the first shooter I worked on was this one: G Darius. Dialogue: Marked=0,0:23:54.32,0:23:57.04,Default,Text,0000,0000,0000,,Then Taito suddenly decided to stop\ndoing arcade games, Dialogue: Marked=0,0:23:57.08,0:23:59.00,Default,Text,0000,0000,0000,,so I quit. Dialogue: Marked=0,0:23:59.00,0:24:05.48,Default,Text,0000,0000,0000,,But some other employees who thought like me,\nalso quit Taito and we created Grev all together. Dialogue: Marked=0,0:24:06.48,0:24:08.80,Default,Text,0000,0000,0000,,First shooter, first success for Grev, Dialogue: Marked=0,0:24:08.80,0:24:13.76,Sotto scritte,Text,0000,0000,0000,,Border Down is nice looking, well balanced and original in the gaming system. Dialogue: Marked=0,0:24:14.56,0:24:16.68,Default,Text,0000,0000,0000,,I absolutely wanted to do a game that was at my image, Dialogue: Marked=0,0:24:16.68,0:24:19.92,Default,Text,0000,0000,0000,,a game in homage to Metal Black. Dialogue: Marked=0,0:24:22.04,0:24:24.32,Default,Text,0000,0000,0000,,Border Down offers also a lot of things: Dialogue: Marked=0,0:24:24.32,0:24:26.92,Default,Text,0000,0000,0000,,like the very original system of parallel levels. Dialogue: Marked=0,0:24:26.92,0:24:29.56,Default,Text,0000,0000,0000,,Every time you loose a life, you loose a grade, Dialogue: Marked=0,0:24:29.56,0:24:34.24,Default,Text,0000,0000,0000,,forcing you to take another road,\nharder that the original one. Dialogue: Marked=0,0:24:36.04,0:24:39.28,Default,Text,0000,0000,0000,,To do this game I searched for sponsors for a year, Dialogue: Marked=0,0:24:39.28,0:24:45.04,Default,Text,0000,0000,0000,,and I didn't found any, we had no choice,\nwe had to develop it with our own money. Dialogue: Marked=0,0:24:45.04,0:24:49.04,Default,Text,0000,0000,0000,,To gather the capital, it took us about a year. Dialogue: Marked=0,0:24:51.88,0:24:59.16,Default,Text,0000,0000,0000,,This game was so important to us, that we were ready to loose our company, as long as we managed to complete it. Dialogue: Marked=0,0:24:59.16,0:25:02.20,Default,Text,0000,0000,0000,,Luckily Grev survived, and continued its road. Dialogue: Marked=0,0:25:02.20,0:25:05.92,Sotto scritte,Text,0000,0000,0000,,His next title is maybe the most original and the most interesting of all. Dialogue: Marked=0,0:25:05.92,0:25:09.80,Default,Text,0000,0000,0000,,We are between a shooter and a fighting game. Dialogue: Marked=0,0:25:10.64,0:25:13.56,Default,Text,0000,0000,0000,,We were wondering what a shooter fight would look like. Dialogue: Marked=0,0:25:13.56,0:25:18.16,Default,Text,0000,0000,0000,,It's an easy concept but that managed to do something quite interesting. Dialogue: Marked=0,0:25:18.96,0:25:22.52,Default,Text,0000,0000,0000,,When our life bar is nearly empty,\nwe can go in to boss mode, Dialogue: Marked=0,0:25:22.52,0:25:30.00,Default,Text,0000,0000,0000,,and we change into a huge final boss to send a load of mighty attacks on the opposite player. Dialogue: Marked=0,0:25:36.36,0:25:43.04,Sotto scritte,Text,0000,0000,0000,,Last game from the studio: Under Defeat, a lot more classical game, but very well made, and very refreshing. Dialogue: Marked=0,0:25:44.04,0:25:47.40,Default,Text,0000,0000,0000,,The two people from our place that worked on Gradius V were free, Dialogue: Marked=0,0:25:47.40,0:25:50.56,Default,Text,0000,0000,0000,,and I asked them if they wanted to redo something together. Dialogue: Marked=0,0:25:50.56,0:25:53.64,Default,Text,0000,0000,0000,,And that's how it started. Dialogue: Marked=0,0:25:55.32,0:26:00.12,Default,Text,0000,0000,0000,,We can see the trees move when you go over them, and the smoke disperses when the helicopter gets close. Dialogue: Marked=0,0:26:00.12,0:26:04.24,Default,Text,0000,0000,0000,,We put a lot of small details like that in it. Dialogue: Marked=0,0:26:15.56,0:26:19.32,Default,Text,0000,0000,0000,,I'm sure that one day we will see shooters that will be mega hits, Dialogue: Marked=0,0:26:19.32,0:26:21.56,Default,Text,0000,0000,0000,,the trends come and go, Dialogue: Marked=0,0:26:21.56,0:26:26.36,Default,Text,0000,0000,0000,,even if the shooters are outdates today,\nit will come back one day. Dialogue: Marked=0,0:26:27.00,0:26:29.84,Default,Text,0000,0000,0000,,What's a good shooter? Good question. Dialogue: Marked=0,0:26:29.84,0:26:34.24,Default,Text,0000,0000,0000,,For me there it has to be in the middle of good bullet patterns and freestyle. Dialogue: Marked=0,0:26:34.24,0:26:37.48,Default,Text,0000,0000,0000,,The player has to be able to react in real time to an unexpected situation Dialogue: Marked=0,0:26:37.48,0:26:41.28,Default,Text,0000,0000,0000,,and he needs to also be able to learn how to get past some passages. Dialogue: Marked=0,0:26:42.40,0:26:48.36,Default,Text,0000,0000,0000,,In a good shooter, you shoot, you kill the enemy and he disappears in a good explosion. Dialogue: Marked=0,0:26:48.36,0:26:50.72,Default,Text,0000,0000,0000,,Yes, that's what's good! Dialogue: Marked=0,0:26:50.72,0:26:57.12,Default,Text,0000,0000,0000,,It might seem obvious like that,\nbut that's what a good shooter is. Dialogue: Marked=0,0:26:58.28,0:27:00.24,Default,Text,0000,0000,0000,,It's very hard to run a marathon, Dialogue: Marked=0,0:27:00.24,0:27:02.36,Default,Text,0000,0000,0000,,it's very hard to climb a mountain, Dialogue: Marked=0,0:27:02.36,0:27:05.00,Default,Text,0000,0000,0000,,a shooter is at least that hard. Dialogue: Marked=0,0:27:05.00,0:27:09.16,Default,Text,0000,0000,0000,,And even if it's happening in a virtual world,\nthe efforts we do are real. Dialogue: Marked=0,0:27:09.16,0:27:12.24,Default,Text,0000,0000,0000,,It's also a pleasure to feel an extreme tension, Dialogue: Marked=0,0:27:12.24,0:27:15.84,Default,Text,0000,0000,0000,,that's what shooters are for me.